-Drastically optimized the level editor; large levels should now run at a smooth framerate in editor mode.
-Severely reduced lag in the levels themselves. Large levels in particular should have a much smoother framerate.
-Clicking an object with the middle mouse button selects that object, acting like an eyedropper tool. You can also hold Alt while clicking an object with the left mouse button, which can be handy for laptop users.
-Buffed Wind Storm; it now bounces off walls, doesn't get destroyed by enemies if they don't die and can destroy weak projectiles. You can also jump on it to reach higher ground.
-Nado now allows you to hold the attack button to gain height rather than having to mash the button.
-Backgrounds should now match the background color palette.
-Improved camera flexibility in non-standard screen structures.
-When auto-playing a level when the game is already open, it no longer opens a second game window. Instead, it closes the old one and opens a new one. If you've already entered your password in the old window, you do not have to enter it again in the new window.
-Touching a 1-up now plays the 1-up sound on top of healing you.
-Enemy projectiles no longer despawn when above the screen.
-NSF files are split up again, which should make custom (offline) NSF replacements easier.
-You can now slide under Crystal Joe's projectile.
-The Top Man background's animation is slower (it had the same speed as in MM3, but it was hard on the eyes).
-If you collide with a wall/ceiling and a spike at the same time, the wall/ceiling now takes priority, allowing you to survive.
-When a server error happens upon loading a level, the game now displays the error, allowing you to retry rather than softlocking the game.
-Fixed hitboxes for Big Eye, Mechakkero and Robbit.
-You can pause on the frame you die, allowing you to use an E-tank and survive on spikes.
-Quick Lasers shoot again after the game gets paused.
-Skeleton Joes still hurt you when they're down.
-Using Search Snake when hugging a wall has weird results.
-Pole Eggs can destroy solid terrain around them.
-After playing a level from an auto-play link, you're taken back to your own levels rather than the level info card.
-The game doesn't register that you've beaten a level if you played it through an auto-play link.
-Pointan (the custom cursor) can have the wrong size when launching the game through an auto-play link.
-Refilling your health destroys a Crash Bomber explosion.
-If you take the boss to a new screen, the health bar sometimes disappears.
-Mega Man 2 Mets can clip into walls.
-Weapon energy pickups get stuck at the bottom of the screen.
-Vertical boss doors could disappear after transitioning through them with a ceiling/floor in the way.
-If you collect two large energies on the same frame only one triggers.
-Pressing Caps Lock repeats a letter (for entering a level name, password, search term etc).
-If you are on Rush Jet, then jump off and immediately grab a ladder, you can move left and right while on the ladder.
-Loading levels with the same name causes the first level to be loaded (only seemed to happen on certain OSs).
-Nado can zip when hitting a ceiling.
-Stone Man can easily clip into a ceiling when jumping right under one.
-In the pause menu, if you only have one weapon (first slot) and press down twice, you have Silver Tomahawk's palette.
-If you undergo a screen transition while an enemy is exploding, then come back, the explosion is still there.
-Big Eyes can get stuck on walls.
-If you're on a moving platform moving down, you can sometimes clip into floors below you while holding left or right.
-Significantly reduced lag on large levels. This should make most levels run at a consistent frame rate on low-end PCs.
-This is the last time you'll have to update the game manually, thanks to an auto-update system Mors wrote!
-Added support for one-click level plays; the Discord bot has been updated accordingly, so whenever you or someone else tells the bot to display a level, you can click the link and immediately play it without having to enter the ID manually. Please note that you will have to launch the game at least once before making use of this feature
-The game automatically creates a backup of your level every two minutes. If you quit the game abruptly or if the game crashes, you can load this backup when loading your level again. This should prevent major data loss. Make sure to set your level name as soon as you can, otherwise this backup feature does not work
-Added Pointan, that cute cursor from the trailer (and Mega Man 10 for that matter). He now replaces your cursor in the editor and menus! You can disable him in the options menu, but you'd make Pointan very sad
-Added an optional grid in the level builder.
-The level introduction screen is now skippable by pressing Jump or Start/Pause.
-You can now log out through Extras > Profile > Log out
-You can also press Control + S in the editor to save your level.
-You can now decrease an object's number (e.g. that of Yoku Blocks or Time Bombs) by pressing the right mouse button.
-The "Log in" now displays "Log in instead" to make it more obvious that this is not the button to click for account creation.
-The background color palette in the settings category now better matches the colors used in actual backgrounds.
-"Got stuck on left" errors removed in favor of no camera boundaries. It may still look weird, but at least it doesn't crash the game.
-Shine and Nado now have 8-bit sound effects.
-Green Quick Lasers now have a custom draining sound effect.
-Tiles now only "attach" to section borders when that section isn't used. In other words, whether or not a section is connected doesn't have an impact on tiles anymore. This should fix a bug where some terrain isn't solid (levels created in previous builds may still have non-solid terrain, though).
-Whenever you create a new level, the default music is randomized; this should get rid of the overuse of the Cut Man theme.
-When the game fails to upload your level, it now asks you if you want to try again (previously it automatically re-tried up to five times, but people wanted to see this changed).
-Changed the way the Charge Kick Double Jump works. Previously, you had to switch weapons during the Charge Kick before being able to double jump; now, you can double jump regardless of whether you switch weapons or not, but you can only do so at the end of the slide. Mega Man flashes to indicate when you can double jump
-Tutorial theme is Time Man instead of MM7 intro stage.
-Plant Barrier can absorb the MM1 Fire Block's and the MM1 Elec Block's "projectiles", whereas Star Crash and Skull Barrier get destroyed by them.
-Dying on the same frame a transition happens crashes the game (playerCameraInit error).
-Whenever you use Rush Jet while transitioning screens, if you switch off of the jet at any point during the transition, the game crashes.
-Enemy drops such as weapon energy persist after leaving a screen.
-Going through a boss door during the victory jingle crashes the game.
-Pressing Escape in the tutorial while placing an object, then selecting No will prevent you from placing anything.
-Enemies can still get hit while the game is paused.
-Mute does not get rid of the sound made by an E-tank or M-tank filling your health up.
-If you place both a boss and party ball in a level, then play the stage and beat it through the party ball, you can place another boss.
-Quick lasers don't reset when switching sections.
-If you jump on the frame you land, you always do a full hop even if you let go of the jump button early.
-Sliding under a ceiling and trying to climb down a ladder forces you into the ceiling.
-If you Charge Kick under a ceiling you do not stop sliding even if you're in the air, sometimes preventing you from moving.
-If you load a level offline (build) then enter an ID online, it will display Edit instead of Play.
-Quick switch weapons on the same frame you pause, then unpause without moving in the menu -> use ammo from a different weapon.
-You can slide through spikes with Skull Barrier.
-If you perform a frame-perfect jump on spikes, you don't die.
-If you throw a weapon on ice, you stop immediately instead of sliding.
-You can't Charge Kick into Charge Kick blocks/barriers when standing a few pixels away from them.
-If you get hit into a spike, then wait until your invincibility runs out and walk into the spike, you don't die.
-If you use Flash Stopper, then scroll a Time Bomb on screen, it won't be solid.
-Enemies sometimes don't spawn properly.
-Sometimes the screen randomly stops scrolling, preventing you from progressing until you restart the stage.
-Removed Winamp in favor of the Chiptune Player. This means there will no longer be random Winamp errors on startup and the volume won't reset itself every time a new track is played.
-Significantly reduced lag on lower-end PCs.
-Water now goes through Dust Blocks and Pole Eggs.
-Nado still played a sound while the game is muted.
-Pickups get stuck at the bottom of the screen.
-Plant Man doesn't work properly when offscreen (his shield disappears immediately).
-Dying on just the right frame can crash the game.
-Enemies sometimes don't reset their position when changing screens.
-You can now log in. This could be useful if you've created an account on another device or if you created an account during high server load and were stuck.
-You can now press Ctrl + V in message boxes to paste from your clipboard.
-You now have the ability to mute the game in Options, because the Winamp DLL made this impossible through Windows Volume Control.
-Reduced Timed Bomb's explosion hitbox size.
-Changing weapons while in Charge Kick makes you slide forever.
-Creating a level offline, then creating an account and uploading that level makes the game think you didn't create the level, preventing you from uploading it.
-Placing Mega Man on spikes (upon spawning) softlocks the game.
-If you put a screw bomber on a ceiling in a vertically scrolling area moving down, they'll appear in the ceiling.
-If you win while on a ladder, you can still move.
-Pickups still have gravity off-screen.
-Weapon blocks/barriers can reflect Fire Storm shield.
-You can add multiple bosses by placing a party ball, removing it, then adding another boss.
-You cannot vote for a level after playing it through the "Enter ID" menu.
-If you place a lot of water the editor lags a bunch.
-When placing blocks near a closed section border, then opening that border (making it connected) this terrain will not be solid.
-Spawning/transitioning inside a Dust Block makes you get stuck.
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